About This Game Roleplay Driven The game is completelly designed to allow the player to develop their character into the game's story, while at the same time interacting with other players, and being able to define the future with their actions, and, as time passes, these characters will grow old and pass away, allowing the player to play with their next generations progressively, and experience an exciting timeline.Players in Azusa can develop their character into being almost anyone, or anything, from a simple baker working in a castle, to an engineer that builds a prosperous city, or even a strong and brave hunter that becomes a Guardian of Olympo, granted with enough powers to protect or destroy the world, or even a retired Guardian that uses his final years to teach and train young guardians to protect future generations!In Azusa's universe villains are also other players, making it even possible to completely destroy a prosperous city, changing the direction of the game's story! GuardiansSince mythological eras, Hades has been trying to turn earth into his realm by killing every creature, however, when evil appears, young heroes wearing the legendary olympian armors, with fists strong enough to cut the sky and open craters on earth, risk their lives to save the world! They are known as Olympian Guardians, and, being backed by the Gods in Olympo, Zeus, Poseidon and Athena, they fight to define the destiny of earth!These armors were organized in two different tiers: The ordinary guardians, who are based off creatures, showing their roles of protecting the creation, and the golden guardians, whose armors were directly crafted by the gods, and usually fight to protect them. The golden armors are organized in groups: Elites, the one assigned for those who fight for Zeus; Marines, for those who protect Poseidon and the ocean; Zodiac, for those responsible of protecting Athena's Temple; And Princes, for those responsible of keeping order in the underworld.Each armor has a unique playstyle and set of skills, making the combat be a unique mixture of strategy and real time action, while also assuring that each battle is completely dynamic and unpredictable.Guardians are picked by "destiny" as they fight in Elemental Arenas that are scattered around the entire world. Kids are commonly sent to train and grow into dangerous zones to, one day, be gifted with one of these legendary armors and, using their cosmo energy, manage to manipulate the armors' elements, developing new techniques and unique builds/playstyle.UnderworldAfter dying, the player in the Azusa world goes to the Underworld, the realm of Hades, which has been redesigned by himself to be a place of suffering and punishment for humans. With the aid of suffering, Hades is able to annihilate all that is good in the souls of those who perished, transforming them into ferocious and ruthless beings called Reapers. Now, wearing the Armor of the Underworld, the Reapers' main goal are to spread death and chaos across Earth.In other words, a friend long dead may return as a villain trying to kill you and destroy everything he once loved. As the great wars continue, the destruction between nostalgic battles makes up perfect dramatic scenes in this world of Roleplay.When you finally die, you will descend into Yomotsu Mountain, and find yourself near Hell's Gate.In the Underworld, information is present for newcomers, explaining how the sections of Hell are and what they are for, with those being numerous jails or prisons.After crossing the gates of Hell, you will be in the first valley of the first prison. This valley is the edge of the Acheron River, where the indecisive souls spend their eternity trying to cross the river in an infinite loop. There is a way to cross the Acheron River, and it is only through the Raft of Souls. To call the raft, you must drop all the money on the shore and give up your past life. The Soul Raft will then take you to the second valley: Hell's Court.In this hall you will find the Book of Judgments. Written the names of the dead and their main sin, once you read that book, you will be judged, and then taken to one of the 16 valleys within the 8 prisons of the Underworld.You will not be able to walk through prisons as a normal soul. You will be there until you become a Reaper or, if you find yourself lucky, you end up being rescued. Every prison has it's own sufferings, and each one of those functions as a training method unique to that area. Once you can master the sufferings and enter the world of nightmares, you will be able to end your agonies by killing your good side. It will be a difficult battle, but if you end up on the winning side, you will return as a Reaper, the main villains of the game, who can roam freely through the prisons of the Underworld.Character CustomizationCreate a unique character by customizing your appearance through numerous combinations of hair and clothing, and play with one of the 5 races in the Azusa universe. Not just Humans, you can unlock special races like Angels, Demons, Kappas and Lemurians. The choice is yours! You have the freedom to develop a perfect match for your playstyle as you can decide the talents your character will have, being able to increase directly each status you gain. However, Azusa's character customization is not limited to the creation window. While you are playing, you will be able to discover many differents training methods, and even be trained by several masters as they will also define how strong your character will be. Your adventure will not only define the history of the world around you, but also the unique attributes of each character.Civilian, Masters and FightersThere are 3 main classes in the game, which will define most of your adventure in Azusa. Even though fights and powers are commonly used to set the fate of the world, Azusa's universe is not simply about battles and conflicts. Each one of these classes will define the importance and the role you will play.The Civilian class holds most traits of utility, tending to have a common lifestyle. Do not think, however, that civilians are determined to be weak, for they too can become powerful Guardians. The civilizans are the only ones able to learn all the civil traits at once, allowing them to be builders, doctors, tailors, barbers etc. And generally they are the richest classes of the game, able to build homes, furniture, create stores and even more!People in the Masters class are great at training friends or students, as their traits help them increase the status gains of who they are training with. Masters can also develop fighting styles that will increase players' chances of a critical attack, counter-attack, or even a combo of consecutive hits.Fighters are the ones who have the best fighting potential as their traits increase their talents (How fast they will gain status), but only your style of play will define how strong you really can be!Each class depends each other. Use the money in game to interact and get help from other players! In addition, each class can learn a single random civil trait, so it is possible to roll a fighter with medical trait, for example.Training Methods and RanksIn Azusa, there are many ways to become stronger. You can become one of the most powerful players in the game simply by Roleplay, but there are still several other things you can do to see some progression. Most of these training methods should be learned from other players, mainly players with Ranks.Ranks are characters with an important global position, such as, but not limited to: The king of a city, a god, a golden Guardian, a hermit living in a forest etc. To become a character with one of these positions you must be responsible and fit that role, leading the history of the game as such. Some of the main functions of these ranks are to teach and train future Guardians, ensuring the fluidity and dynamism of the story.There are more than 28 training methods so far to be learned, with they being mainly organized in 3 styles: Active trainings, half "afk" (Away from keyboard) training and action training. Action training usually doesnt need to be learned, since they are simply stuff like punching a sandbag or sparing with friends or masters. Active training methods require you to concentrate and reach certain arrow directions. These methods are the most efficient, and the greater your concentration, the greater are your gains. Half "afk" methods are the easiest to use, being the act of your character training alone, not needing the player to constantly pay attention to what's happening at that moment. The active training methods are organized into three categories: Meditation, Cosmo Charge and Shadow Sparing. You can increase your mastery in these categories while you train a method on them, but there are two different types of active training across these categories, simply called "local training" and "normal training". Local training can only be used in certain areas of the world, like, for example, a method of trying to reverse the flow of waterfalls can only be used near a waterfall, so it is a local training. Local training increases your Elemental Control, and depending on the element of your cosmos, affects the damage of your elemental technique. So, training in the desert, Asgard, or any of the different biomes in the Azusa world will build your character in different ways!BiomesYou can adventure through the many biomes in the Azusa world. Each biome has its own unique possible local training and architecture, and are commonly protected by different gods. There are also different materials in each zone of the Azusa world, so if you are an explorer you can travel and commercialize resources around the world and gain decent profit, learn different architecture styles and of course, fight for the justice or destruction of a region!DungeonsAdministrators also have the freedom to make custom dungeons, zones filled with challenges, traps, puzzles and unique enemies that protect important secrets or treasures. Some canonical dungeons already exist in the game while others are created as global history progresses, allowing players to discover new places never seen before as they look for treasures that can help them win wars and protect the world.Relics and TreasuresRelics are objects similar to Armors, forged with a certain amount of cosmo energy inside, turning them into treasures capable of giving someone powers and techniques. Most relics hold a unique utility, others only hold an extra amount of power, but all of them are usually keys to decide a battle, some relics are so powerful that they can even overpower the Guardians' Armors themselves!However, these artifacts are usually collected by thieves or mythological creatures, and are commonly protected by them in dungeons. However, there are also custom relics made by experienced Lemurians. The relics utility vary in almost everything, from relics able to burn or poison your enemies, to relics that are able to absorb blasts or deflect them. It will all depend on your luck as you explore the game's world!Time Travel And Custom GodsThe amount of things you can do and change in Azusa's universe is unlimited, thanks to custom gods and time travel, systems that further enhance Roleplay's ability to affect and change history.With time travel, you can experience situations and events never seen before in other online games, such as going back to a point in the Azusa's base history and find canonical heroes, or even travel back in the distant past and find characters that one day were played by other people. These events can even be influenced or changed by the presence of travelers! However, time travels are very rare events that can affect the future on a grand scale, and when these drastic changes happen, global story is reviewed and a "Time Skip" can happen (Leaps in time of 80 years), sending all players in the actual present to their next generation, where the changes would be applied. It is worth mentioning that the time travel system is a complex mechanic, usually managed by one or more administrators, who, combined with the Roleplay system, allows almost infinite mutability in the development of game history.These journeys are also used to complement the base story, causing travelers to participate in or assist canonical events, not necessarily resulting real changes in the universe, but rather ensuring that such events have indeed taken place, like, for example, joining the moment that Hades rebelled against Zeus for the first time, ending up perhaps being responsible for the first Great Wars that takes much of Azusa's lore.Custom Gods is a system that allows for new gods to emerge to further complement the game's history, depending on whether that god can be revived or discovered, as can be created by the players, generating with it a completely new direction for the main plot of this universe.Trial SystemsAzusa features a system that promotes the interaction between the players, and even motivates them to explore the game's universe and history, developing their characters on the process.Similar to how tabletop RPG masters lead a campaign, administrators can modify a set of choices, tests, effects, depending on whatever's going on in the story. For example: A player can find a book in a library shelf that mentions the location of a dungeon, and after talking about it in public, a group ends up going to the right place to explore it, and as they may end up falling into a hidden cave, they would go through various challenges, traps, enemies, all depending on the roll of dices, quality of roleplaying and of course, the outcome of it all would be completely dependant on what choices they made on their way through. As a result, administrators are always able to scale up possible adventures along with the events explored by players. The trial system intertwines with several other mechanics like, for example, trials and adventures that serve as training so that young Guardians can learn new methods of training, how to awaken the Sixth Sense, or even trials whose result ends up releasing a new area of the game, with new ranks or gods.What differs the trial system from other MMORPG quests is that the trials are usually only completed once, with the main function of judging situations whose outcome can completely change the course of the game's history. And, as trials are made and things are going on in history, managers can always create new adventures or challenges that fit the previous results, ensuring the fluency promised by the style of the game focused on Roleplay, allowing the game experience to always be unique, since the adventure can not simply be repeated or undone. 1075eedd30 Title: Azusa RP OnlineGenre: Indie, Massively Multiplayer, RPG, StrategyDeveloper:InutaishosPublisher:InutaishosRelease Date: 30 Jan, 2019 Azusa RP Online Crack And Patch 10 hours in and i only had 2 conversations so far.This game need players to make players have fun, and currently there is so little players and every one is on different maps.The game is certainly interesting but as for now the community is too little to even enjoying yourself.I'll give it a thumb up for potential.If you aren't invest in that reason then wait until community grow a little bigger.. A really nice game which mainly involves RP. The dev keeps updating and adding in more content which is nice, but the lack of English moderators and the poor translations for informational guides can be a deterrent\/very frustrating for new players. The general gameplay however is excellent just understand that this is not your traditional "MMORPG" with quest arrows and hand holding. It's a true sandbox game where you decide what your character becomes through interactions and training. The players on the English server are all very helpful and welcoming, the community is pretty great.The combat is highly unbalanced and without the proper resources to learn how to become a capable player you will quickly become frustrated if you don't build your character to become a force user. (There is no leeway in this game, if you make a mistake you are stuck with it for the lifetime of your character) If you make your character poorly you could have to wait up to a month to remake your character because of the character generation system unless you want to forgoe the benefits of becoming your characters child or next gen. This is in theory a great idea, but in implementation just leads to players either remaking early or remaking ASAP because they aren't happy with their builds.Sadly the owner only really seems to care about whatever server is the most popular or what players are paying him the most money. During my two months of play the owner really only showed up on the English server when a bunch of BR players had transferred over to our server and then basically halted all RP progression on the server because of his strict needs.Speaking of money... this game also has P2W elements... I thought I was getting an equal experience with my 20$ payment, but apparently you can pay an additional monthly fee (10$-100$+) in order to earn " Monthly Credits" which can be redeemed for powerful in game relics. (Higher tiers of payments can recieve 5-10 credits per month which means 5-10 relics for that user) Make sure you don't subscribe through Byond... or you get far less benefits for the same cost like I did...The BR players were leaving their server because BR admins PG with other players in order to gain an upper hand from what I was told by a majority of them but I suppose as long as the owner is being paid it really doesn't matter what you do ICLY or OOCLY. At least that's the feeling I got.This game has a lot of potential but the owner doesn't understand while he might be a decent coder that does not make him a decent admin as well. He also doesn't take suggestions very well. When I gave him evidence about why the travel system should be changed he essentially told me I was wrong and that I didn't know what I was talking about. But one month later I find out he's now working on a revamp of a new travel system because I had a discussion with another player about that topic... While he did credit me for the change, it's annoying when someone seems incapable of listening to someone who wants to help their game grow and doesn't seem intelligent enough to do so themselves.I can't say I didn't have fun with this game, but I had an especially privileged first generation character. You'll probably see me playing more in game because despite the enourmous downsides of the game I do love a majority of the player base and many of the game mechanics.. (My in game handle is Darth Dorito)Alright, so I want to say first and foremost: Azusa isn't perfect, but damn if I don't think it is pretty close. I've been playing roleplaying games for a long time and I have to admit, not one game has ever taken me so strongly like this one has. There is such a powerful potential resonating in this game that it is hardly believable for me after being around these types of games for so long, but Azusa has become my home now for roleplaying. Sheath your blades and come with me to Azusa, warriors of time and space! This will be a decently sized review. (not just an RPG, Azusa is roleplay, meaning you're typing out and emoting your in character actions and 'playing' the game through the eyes of your original character that you treat like your own character in an ever expanding story)SOUND: When you first log into Azusa, you are greeted with what I can only describe as a weeb song that actually works so well I was immediately looking around the discord for a link to it's spotify. I instantly thought of the original Dragon's Dogma theme, it was just such a good intro to the game that I felt like it really prepared me for the world. In one single song (that the creator of the game paid a real band to make JUST for this game) I felt like I had a good idea of what my experience would be like. It isn't just the intro song though, the music all over the game is wonderful. In towns you get some real casual, relaxed music to just chill to. There is actually some music, and boy is it wonderful. GRAPHICS: Well, the truth is, it's pixels, but they're beautifully done. Azusa has some of the prettiest pixels you'll ever see in a game. Your character looks well polished, the clothes you wear look well polished and the backgrounds! Oh my goodness, the towns and cities. They all look so great. There are dozens and dozens of options to decorate with too, so you can use the gorgeously crafted map tiles and create your own custom home, dojo, hotel, hospital -- whatever. It's a roleplaying game, so if you can dream it, you can probably make it and it'll look AMAZING because the owner can actually make some beautiful artwork with the pixels. Gameplay: Like I've been saying, Azusa is a roleplaying game. You play this, it isn't like a normal MMO or a PvP game by any means. Sure, there are mobs in the game you can kill to get crafting component, food, potentially even rare drops that can offer your character more stats, but your actions in the game should usually contain some reference of roleplaying element to it, an emote written out describing your action and why you take said action. This is what makes Azusa a lot of fun, because there is a hefty chunk of mechanics and game play you can delve into. You have three classes you can be at the start (maybe more if you're a patreon supporter before logging in, but I imagine if you're a patron you don't need my review!) which are as follows: Fighter, Master and Civilian. As a fighter, you're the warrior type, you get bonuses that provide additional stat growth in your combat stats. As a Master, you're replacing those bonuses for YOUR stat growth to instead strongly aid in the development of other people. Master types are not usually as strong as a Fighter, but they are able to train Fighters into very, very powerful warriors that can either save the world, or doom it to darkness. A civilian isn't designed to be fighting as much, but you still absolutely can be a strong fighter as a civilian -- its just that your traits are set up toward building the games economy up. As a civilian, you're buying traits to become a blacksmith, or a carpenter, perhaps a cook or even a tailor. Maybe all at once. While a fighter is likely to be legendary for kicking\u2665\u2665\u2665\u2665\u2665 you're going to be legendary for crafting the finest steel, cooking the most succulent dishes, tailoring the finest clothes only fit for a King. This is why the game play section is going to be the longest part of the review, because with the in game mechanics, if you can dream it, you can probably do it! You buy all of the aforementioned traits through RPP (Roleplaying Points) which you earn through emoting and talking IC (In-Character) with other players around you. As you progress through your character's life, you will steadily accrue RPP and can further develop your character either through traits, straight stat growth, new skills and even purchasing Cosmo with RPP which is sort of like your raw power. Think of like Battle Power\/Power Level in dbz but better defined. While you do all of this, your character will actually age (roughly 2 years every 24 hours IRL) and at age 60, you're eligible (but not forced to) to step into your 'next generation.' This is where replayability comes into play. At the next generation, you're given additional stat points at creation to further help your character's growth. At your first character, you'll have 10 stat points to invest, but you get more each new generation. Your first character was a shop owner, acting as the local smithy and supplying steel for the legion? In your next life, you could very well be a fighter that ends up fighting in the same armor and wielding the same weapons your previous character made. Azusa has almost endless possibilities for game play, allowing each generation for your character to be as unique -- or as similar to the previous -- as you might want it to be! Speaking of fighting though, the game is more turn-based than you might suspect! Combat is a lot of fun, and it is because Azusa has a very cool battle system. Instead of just raw open combat, when a battle is initiated, everyone involved in the combat is given X amount of movement and 1 single attack. There may be certain Perks which you purchase through RPP that give you more movement or limit the movement of enemy players. You can choose to emote out each individual action if you want a full more full RP experience, or you can emote out the general strategy you'll employ with maybe the occasional stop to RP something powerful for dramatic effect. It is because the game has this strategic element of movement that it adds a layer of subtle depth to the combat. You need to be aware of your surroundings, just as your character would need to be, and raw power alone cannot always save you. At times, you'll need to effectively out maneuver and outwit your opponent through knowing how to navigate the battle better. It isn't just brute force, but a tactical mind that can help you become Azusa's most legendary warrior. Final Thoughts: So, there you have it, this game is really something else. It has an engrossing story because the story is YOU, it's your friends, it's all of your comrades and enemies that you meet in the game coming together to form one cohesive plot that often times feels more like an anime than some of the anime I watch.It has engaging and interesting combat due to the battle system, as well as charmingly beautiful pixel art and the like. Is Azusa a flawless master piece? Absolutely not, there are bugs in the game, but most of the bugs aren't enough to sour your gaming experience. A lot of things could be done better mechanics wise, but I know they'll be patched out shortly. I obviously enjoy this game a lot, given I literally dumped about 100 hours into it within my first week of purchase. As of writing this, there are many ways you can sort of screw your character up in a semi-permanent fashion. Permanent in the context of your current character's life, but not fully permanent because you reset mostly everything at your next generation regardless. Unfortunately though, some of the big things that really affect your game play can be irreversible. I didn't even touch on Armors\/Relics, but if you get the game, you'll enjoy it. I think it's worth paying for. SCORE: 8\/10. Okay so first thing first. If you are new to a game in which the players control nearly every aspect of a game you need to come into Azusa with an open mind. The learning curb to this game requires interaction with other players, but through that interaction you gain Roleplay points that ultimately give you the ability to better your character. It is a time consuming game so those who leave a negative review who have only spent a few minutes in the game before leaving a big negative review honestly have not gave it a fair chance. So far in my lifetime I have had 3 characters in the game which you really need to be open minded and play the role you choose. If you want to gain strength to take on other fighters in the game being a civilian probably is not the way to go.My first guy was a fighter which I picked to more or less learn the mechanics of the game. I was surrounded by players who were very good at role playing and very helpful in getting me started in it. I didn't really like how my story was developing so when my first guy hit 60 I killed him off to start again.The next character I created was a civilian. Probably one of the most badass characters I'll create in Azusa. I wasn't focused on building up my power or combating evil forces. I built things for myself and other people. The character I made no\u2665\u2665\u2665\u2665\u2665\u2665had a positive influence on the world around me. I cooked good food to share with the friends I made in the world. I really felt like I was important to the game.All in all I believe the game is well worth the price and can be a pleasant experience for all who play it.. I love this game, it surprises me and can have amazing story telling and the leveling system is long but rewarding and always something to do. You are rewarded by role playing, Ive never been into it but this game it works. its not weird sexual odd role play but character creating\/developing role play. Today i had a demon(a player) try to tempt me to come out of a barrier to tempt me with power, had stronger players investigate while i was ushered into a room and forced to stay inside.The only problem i have had a class related\/ population issues. I love that everybody is needed and has unique skills, but with low population this leads to major problems. Simple items (bandages) can only be made by the civilians and in a server who's general population is 10 this is an issue. I currently have 45% reduction to offence and defense and no way to cure it. 62 hours played ive seen one bandage in a store to heal this. Logging out doesn't cure this, resting doesnt cure this. This alone prevents me from hunting well or fighting in a tournament to gain my special armor.I love this game but this has me sitting in town doing nothing because i'm useless as a fighter with nearly half of my combat ability gone. Because I like the people and the game as a whole this I recommend it, but for the love of god watch out for wolves, they can brake your bones as well as cows. So can heavy hitting attacks from higher players. Put time into this game and its \u2665\u2665\u2665\u2665ing fantastic.. worth the money and a amazing game.. I got this game around two weeks ago and my play time is already 90+ hours. Azusa RP is not a game you can understand or experience in a short time, the pacing of the game is meant to simulate the feeling of a lifetime (for a human) being roughly three weeks and the growth of the character represent that.Azusa is an RP focused MMO don't expect it to be like other MMO games where all you do is grind and fight, RP and community is a big part of this game and RP greatly effects the growth of your character and the world setting. The rules are really important because they keep the balance of the game and make the RP work smoothly, things such as powergaming and using meta knowledge to your advantage will get you warned - and eventually a temp ban if you exceed 3 warnings - being a new player can be quite overwhelming with all the rules and mechanics that they have to figure out and lots of people give up at that point.I was quite confused when I first started but I met a friendly player who went as 'Sherriza' who taught me the ropes and after I got the hang of it and started getting involved in the story I started enjoying the game tremendously. I went out and put a lot of time into it and eventually managed to make a shop in a relatively new player built town. The hardest part about this game is getting into the RP and becoming part of the story, you can't force it but as long as your doing stuff and interacting with people you'll slowly become a part of the community and story.As for the community, I am happy to say, it's one of the nicest gaming community I have ever had the chance of being a part of. The people within the community are nice and I didn't feel left out or like an outcast once. They responded to all my newbie questions without any sort of negative connotation and slowly but surely I slow came to feel like part of the community myself.The game itself - outside the RP and community - is a little basic, but that has it's own retro RPG charm. The fighting mechanics act like a turn based strategy which is further emphasized by the large amount of abilities that come with the wide arrangement of armours you can get. There are many unique play styles that I have seen in my short time playing and I can't wait to make my own and see more, I cannot express how much I love the combat system in this game. The sandboxing aspect of the game (from my experience) is a bit grindy but I expect that to change as more and more players build up the economy. The growth of fighting abilities in this game is quite slow compared to other MMOs however this give the RP aspect of the game much more merit, you cannot get strong by rushing out the town and killing chickens for 90 hours. You find a master to teach you how to fight, getting a master increases stat gains and gives you a bunch of hidden stats that improve your growth speed, no matter what class you are or how new you are every one has the potential to become the strongest player in the game. There are various catch up mechanics in the game that allow new player to get strong enough to be part of the story, most prominently there is a catch up mechanic in the RP reward system that boosts your characters stats up to the global average of the players in the server at that time.As of this review my first character has recently died, being killed by reaper(s) while on a hunt and I choose to become a reaper too. Reapers, while immortal - though they can be banished by certain items or choose to die by going into oblivion gate - lose a large amount of stats every time they die and cannot move outside of the underworld(hell) without a demon or priestess to transport them which takes quite a long time to do apparently. While reapers are evil and do have lower standards for killing they still have standards, when summoned they have a target that they are assigned to kill - they cannot be summoned without a target or reason - the target is assigned by the summoner. If you are not the target the reaper, depending on the person, may leave you alive even after knocking you out, situations such as these may seem impractical for the reaper but provides a really good RP story so it's quite common.So far my experience in this game has been fun, enjoyable and well worth the time I've spent. I recommend it for anyone who enjoys RP games and tabletop games like D&D or pathfinder.
Azusa RP Online Crack And Patch
Updated: Mar 21, 2020
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